#include "stdafx.h"
#include "PlayerProjectileControlLogic.h"
#include "PlayerProjectileController.h"

void PlayerProjectileControlLogic::addBindProjectileToKey(std::string key, Launcher *launcher)
{
	launcherMap[key]= launcher;
}

PlayerProjectileControlLogic::PlayerProjectileControlLogic()
{
}

PlayerProjectileControlLogic::~PlayerProjectileControlLogic(void)
{

}

std::map<std::string,Launcher*> * PlayerProjectileControlLogic::getLauncherMap()
{
	return &launcherMap;
}


Controller* PlayerProjectileControlLogic::makeController()
{

	return new PlayerProjectileController(this);
}